Longstreet lite
Author: Dave Waxtel & Robert Burke
Publisher: Quantum Printing, 1992
Period: Franco Prussian War
Scale: Big Battle
LIBRARIAN'S SUMMARY
They Died For Glory is one of the enduring classics of the Franco-Prussian War miniature wargaming niche. Infantry still march in disciplined formations and cavalry still charge with élan, but the battlefield has changed beneath them. The result is a game that feels suspended between two eras — one foot in Waterloo, the other in the industrialized slaughter of the twentieth century. Dave Waxtel’s 1992 design became beloved for striking a balance between accessibility and period flavor. They were especially popular in the 90s convention scene because they allowed players to recreate enormous battles like Gravelotte or Sedan in a single day without becoming bogged down. The professional presentation and detailed scenario support is second to none, making They Died for Glory an ideal scenario reference for any Franco-Prussian wargamer. This is also one of the rare titles in the library that was commercially sold for decades, but recently made free by the author and publisher. And for that, all of us in the gaming community should say "thank you."


WHAT YOU NEED
The rules were written primarily for 15mm miniatures, though they can comfortably accommodate larger or smaller scales with minor adjustments. The game operates at a grand tactical level, where a single figure typically represents roughly 50 men and turns represent approximately 15 minutes of battlefield time. The rules particularly shine when multiple corps are maneuvering across a large table with reserves arriving over time. One of the strongest features of the package is its built-in historical support. The original book includes extensive orders of battle and numerous scenarios covering famous engagements such as Wissembourg, Spicheren, Mars-la-Tour, Gravelotte, and Sedan. Period maps and historical deployment notes make it easy to put armies on the table quickly.
This epic, grand tactical scope does come at a cost, however. Base count requirements can get quite large, so be warned!
HOW IT PLAYS
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ARTILLERY: Move & fire artillery; resolve morale from fire
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PRUSSIANS: Charges, counter-charges, French fire, complete movement
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MELEE: Resolve melee from Prussian charges
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FRENCH: Charges, counter-charges, Prussian fire, complete movement
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END TURN: Remove smoke, voluntary fallbacks, consolidate units
They Died For Glory uses a rather complex turn structure with 17 different phases. These have been greatly streamlined in the summary above. Both sides alternate phases of movement, morale, fire, melee, and countercharges. The turn order creates a push-pull rhythm where one side advances while the other reacts, often with defensive fire or morale checks. The game clearly wants you to experience the historical reality of the Franco-Prussian War: attacks that begin confidently but gradually disintegrate under modern firepower. The fire combat system is really the centerpiece of the rules. The game models the impact of breech-loading rifles and concentrated artillery. French Chassepot rifles outrange Prussian needle guns, and the French can inflict brutal casualties at long range. Meanwhile, Prussian artillery is extremely dangerous and often becomes the decisive arm later in the battle.
But what makes it interesting is the interaction of terrain and formations. Infantry behind walls, inside towns, in woods, or lying prone become dramatically harder to destroy. Meanwhile dense columns in the open can evaporate quickly under artillery or concentrated rifle fire. Infantry can deploy in line, column, deep column, skirmish order, or prone positions, and each formation radically changes what the unit can do and how vulnerable they are.
The morale system is especially important because units do not simply fight to destruction. Morale checks occur constantly from artillery casualties, melee losses, charges, nearby routing units, and cumulative battlefield pressure. This creates one of the best aspects of the game, where players see formations gradually unravel. Entire sectors of the battlefield can suddenly collapse after appearing stable for several turns.
The melee and charge system is comparatively simple but works well because melee is not constant. Unlike Napoleonic games where bayonet charges dominate, here melee feels like the culmination of a deteriorating firefight. Units generally do not want to close unless the enemy is already weakened. Cavalry can exploit exposed flanks, artillery, or broken infantry, but frontal attacks into steady rifle fire are usually disastrous. This gives cavalry an opportunistic role rather than making them battlefield superheroes.
One very interesting mechanic is the treatment of voluntary fallback movement. Units can deliberately withdraw while facing the enemy, allowing players to conduct fighting retreats and defensive repositioning. This helps the game recreate the historical ebb and flow of Franco-Prussian engagements where formations frequently disengaged, regrouped, and resumed fire from new positions.
Don't let the 17-step turn sequence fool you. The 51-page rule book (which looks nicer than most modern games released today) includes just 10 pages of actual gameplay rules. Despite handling division- and corps-level engagements, the core mechanics are concise enough that experienced players can move through large battles efficiently. The rest of the book is historical background, illustrations, optional rules, and scenarios.

FINAL Note
There are newer Franco-Prussian War rules on the market today, but They Died For Glory still occupies a special place in the hobby because it helped define what a playable grand tactical FPW game could look like. It captures the romance and tragedy of the conflict exceptionally well. The authors openly state that the game was written to emphasize “large battles” and the dramatic transition into modern warfare. The firepower, deadlier artillery, and reduced emphasis on cavalry all help a player see the battlefield logic evolving away from Napoleon and toward World War I.
Downloads
Additional reading
REFERENCES
Miniature Adventures YouTube rule review
RELATED GAMES
1871 (Bruce Weigle, 2005)
Field of Battle (Piquet, 2006)
Bloody Big Battles (Skirmish Campaigns, 2014)



