Algernon Pulls it Off!
Author: Richard Clarke & Nick Skinner
Publisher: Too Fat Lardies, 2006
Scale: Skirmish
LIBRARIAN'S SUMMARY
Algernon Pulls It Off! (affectionately known as Algy) is a First World War aerial combat game based heavily on the original first edition of Bag the Hun from TooFatLardies. The game recreates the heady days of aerial combat above the trenches of the Western Front, when daring pilots became celebrated aces and the careers of inexperienced airmen could end almost as quickly as they began. Rather than attempting to simulate every technical detail of early aviation, Algy concentrates on pilot skill, altitude, and maneuvering. It's one of my favorite aerial combat games, largely because of its simplicity, unpredictability, and sheer fun factor. To the gracious fellows of TooFatLardies who offered to share this free game with the world...thank you!
Review provided by Guest Librarian Alex Sotheran


WHAT YOU NEED
Like many aerial combat games of its generation, Algy uses a hexagonal grid to regulate aircraft movement. You'll need a hex mat and a collection of First World War aircraft miniatures. The rules are flexible regarding miniature scale. Popular options include 1/300, 1/600, and 1/144 aircraft, depending on your collection and available playing space. I normally play on a standard 6' × 4' wargaming table, although you could easily use something smaller. Once the opposing aircraft begin maneuvering for position, the action tends to concentrate in a relatively limited area. You'll also need a few additional accessories:
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Altitude markers: Each aircraft's altitude must be tracked. I use a pair of small 7mm six-sided dice, but any suitable markers will work.
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Aircraft record sheets: Each plane needs an individual sheet to record its characteristics, ammunition, and damage.
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Activation cards or chits: These determine when individual aircraft and formations can move or fire.
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Dice: Primarily six-sided dice, along with a D4 and D10 for certain situations.
Fortunately, there are some excellent free resources available. The dedicated Algy Facebook group, run by Jim Jackaman, has a collection of downloadable aircraft record sheets, activation cards, and other playing aids. These allow newcomers to print much of what they need to get started without creating everything from scratch. The rules themselves were originally published as a free PDF by TooFatLardies.
HOW IT PLAYS
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SHUFFLE CARDS: Shuffle the flight card deck
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RESOLVE CARDS: Draw & resolve one card at a time
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END TURN: After all cards are played, reshuffle the deck
Algernon Pulls It Off! is a card-driven activation system, which introduces a wonderful degree of uncertainty into every dogfight. Rather than following a predictable sequence in which each player moves and fires all their aircraft, the game uses a shuffled deck of cards to determine when individual aircraft or formations can act. Crucially, movement and firing are controlled by separate cards. This means that even if you maneuver your aircraft into a perfect firing position, there's no guarantee you'll get the opportunity to shoot before your opponent moves away. Equally, a timely fire card might allow you to unleash a devastating burst of machine-gun fire before your enemy has a chance to react. This creates considerable friction and forces players to think ahead rather than simply react to their opponent's last move. There are a variety of card types in the deck, including cards that allow movement, firing, bonus moves, or cards limited to skilled pilots or named characters.
One of the most important mechanics in the game is tailing. If your aircraft successfully gets onto the tail of an enemy, it can follow that aircraft as the defender attempts to escape. You effectively ignore your own movement card while maintaining pursuit, moving with your target instead. This is enormously valuable because it increases your chances of drawing that all-important fire card while still occupying an excellent firing position. Of course, the defending pilot can attempt evasive maneuvers to shake off his pursuer, with the difficulty depending on the skill of the pilots involved. The result is a game that strongly rewards historical aerial tactics. Get your best pilots onto the tails of your opponent's least experienced airmen, and you're well on your way to victory!
Pilot experience plays a particularly important role in Algy. Pilots are divided into five categories, ranging from inexperienced Sprogs to Regulars, Veterans, Junior Aces, and Top Aces. Better pilots are more capable of performing difficult maneuvers, maintaining pursuit, and making the most of firing opportunities. A skilled ace can be considerably more dangerous than an inexperienced pilot, even when flying a less impressive aircraft. Aircraft themselves have different characteristics, including speed, maneuverability, climbing ability, robustness, and firepower.
Altitude also matters. Aircraft operate in different altitude bands, and gaining height can provide a valuable tactical advantage. Players can perform a variety of maneuvers, including dives, sideslips, loops, and Immelmann turns. The rules even allow for concealed formations that must be spotted before their aircraft are revealed, opening the possibility of surprise attacks from an unexpected direction. Although dogfighting is the main attraction, the game also includes rules for bombing missions, observation balloons, and anti-aircraft fire. These additional elements provide opportunities for more varied scenarios beyond a straightforward encounter between opposing fighter formations.
There is one important caveat to any discussion of how the game plays...Algy was originally written as a free PDF rather than a fully polished commercial rulebook, and it shows in places. Some passages are ambiguous, and there are occasional contradictions that require players to exercise a little common sense. My advice is to play the game in the spirit intended rather than getting bogged down in arguments over minor details. The Facebook group is also an excellent resource for resolving questions, many of which have probably been asked before.

FINAL Note
This is a game for enthusiasts of Great War aviation who want an entertaining tabletop experience without the complexity of a detailed flight simulator. Despite a few rough edges and ambiguous areas, I'm a big fan of Algy. It's approachable, full of character, and consistently produces entertaining games. I've also featured the rules in several videos on my YouTube channel, which demonstrate the gameplay and provide a useful introduction to the basic mechanics. If you're looking for an enjoyable First World War aerial combat game that rewards good tactics while embracing the chaos of dogfighting, Algernon Pulls It Off! deserves a place in your collection.
Downloads
Additional reading
REFERENCES
Storm of Steel How to Play video
Storm of Steel Werner Voss AAR
Jim'
RELATED GAMES
Canvas Eagles (Hotz Games, 1999)
Bag the Hun (TooFatLardies, 2003)
Wings of Glory (Ares Games, 2012)



